Scale RBD by velocity

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Hi everyone,

I need a little bit help.
I want to scale by velocity an rbd packed object drive by pop and keeping collision between objects.
I want all the cubes collide each other and keep scaling based on velocity.

To be more clear i've joined an exemple file from Next step procedural animation.

Thanks for helping.

Attachments:
pop_bulletforce_scaleByVelocity.hipnc (310.4 KB)

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30 posts
Joined: Sept. 2011
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Nobody have an idea?

i tried non stop to solve this question and i cannot find an answer.

Thanks if someone can help.
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