Hey guys, I've just made a new tutorial on how to render out textures which use UDIM uv's for example in when you painted something in Mari.
https://www.youtube.com/watch?v=cUtXI7NKgJc&feature=youtu.be [youtube.com]
I've also attached the project files!
Rendering UDIM Textures Tutorial
7328 1 1- vleermeneer
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- circusmonkey
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Hi,
I had a look at your tutorial files. Your workflow does not work in your scene file. Why ?, your UV attribute is on vertices and so you will need to use $MAPU , $MAPV, $MAPW to get the data into your vopsop .
I would also point out what happens if the tiles are in U and V ? , which is often the case with Mari scenes. I must admit my preference would be to see if its possible to do everything in the shader.
Rob
I had a look at your tutorial files. Your workflow does not work in your scene file. Why ?, your UV attribute is on vertices and so you will need to use $MAPU , $MAPV, $MAPW to get the data into your vopsop .
I would also point out what happens if the tiles are in U and V ? , which is often the case with Mari scenes. I must admit my preference would be to see if its possible to do everything in the shader.
Rob
Gone fishing
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