Override Noise Level per object or material

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Is it possible to override Noise Level per object or material? I tried with material using Properties but it is still affected by settings of output node.
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See if adding the property vm_samplingquality and using the PBR render engine helps.
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No that does not help either. Was not able to make it work yet. Are these overrides work with IPR?
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have a look see.

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Noisy.hip (1.0 MB)
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Yeah it works, thanks Marty! What does this property does, multiply numberof Max and Min rays ?
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Haven't run exhaustive tests to be conclusive, through the help popup and tests seems to couple it with min/max rays; will be fun too throwing the new ‘Decouple Indirect Sample Limits’ into the mix
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