SreckoM

SreckoM

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Houdini Engine for Modo Dec. 15, 2019, 11:40 a.m.

Yeah, would love to see this!

Mac Pro, Metal & moving forward Dec. 9, 2019, 4:41 p.m.

callie_btw
I actually 100% agree with you on these points. Apple banning these techs was absolutely ridiculous, even though I truly do believe in Metal 2 being the future. Because until that future is here, we as artists still need those techs to do our jobs as efficiently as possible. My hope is that these developers will fully embrace Metal 2 and take advantage of Optimizing these apps for Mac. As an example, due to Maxon acquiring Redshift, and C4D's biggest userbase by far being Mac, Redshift is going to take FULL advantage of the new Mac. I know personally that Apple is handling the majority of writing this for Metal 2 optimization, and as a result, we are going to see the full power of what is capable when these apps are optimized for Apple's new hardware and tool suite.

All of this said, of course it would've been much more pleasant and a much stronger transitional period for Mac users if Apple allowed the older techs to still be supported and fully developed in the Mac environment in the meantime.

Yes, I always assumed that C4D will be first one to support Metal cause of size of their Mac userbase.

Mac Pro, Metal & moving forward Dec. 9, 2019, 4:08 p.m.

Christoph F
goat
Mac was 20-50% slower than Linux
Windows was 20% slower than Linux

what are those numbers based on?
meaning, is this sim time, disk load time, render time mantra, ..? or a combination of all?

Not to start the whole freakin OS discussion myself but Linux was always mentioned to be quickest at a lot of stuff and especially with disk operations. I wonder if this is still the same with ssds or even more so.

I think it is mostly viewport and OpenCL calculations. Houdini is entirely OpenGL app, I think even UI. And problem is that OpenGl and OpenCL and now CUDA are dead techs on OSX. It does not matter what hardware you use. Best GPU on world will not help you there. Especially now when Apple does not support them, neither is willing to do any bug fixes. You have worst experience in Houdini, Blender, MODO, MARI (compared to other OSs) … name it, every app that fully utilize OpenGL, OpenCL or CUDA (which at moment, basically all of them are). Blender for example can not be used for GPU rendering on Catalina, due issues with OpenCL and no CUDA support. Latest MARI for OSX is not updated for almost a year cause they had to work more on Qt and OpenGL which was easy thing to do on Win and Linux. See, all these things can affect you as artist. And this will be case until those apps are ported to Metal, if they ever (I doubt Blender ever will for example). It is really simple as that. We hope situation will change in future but imho it will never be as on Windows or Linux platform, at least you will be limited cause many developers will not find interest into porting to Metal. Those are really facts. Personal insults will not change that.