Fracture and Smooth Object

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Hello,

i have a simple question. If i fracture a cube, how can i smooth the surface again before it breaks in little pieces???

I hope someone can help me.

Sorry for my bad english.
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Use facet sop or vertex sop to cusp polygon or normal respectively. If I got you right!!!!!!!
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mhhh i dont know. I want to export an breakable wall from houdini to maya.And if i fracture the wall in houdini, i see all the little pieces.But i want to see the wall like one object. So that i cant see the wall have more pieces.

I saw something about blendshapes. But i dont understand.

Sorry im a newbie .
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