So I have a question, when I import a mesh using OBJ or any other type I've attempted, the mesh comes in to Houdini split according to the UV islands. I.E. two identical points at the seams.
Why?
When I fuse the points, the UV islands get fused as well, so that's not gonna work.
My thought process is that Houdini wants a unique point for each corresponding UV point which would require duplicates on the mesh or for no duplicates in the UVs…
This happens when exporting from Blender or Maya.
Is this a bug somewhere or is it just my nativity?
Any info will help, just not really looking for a work around though
Thank you

