Would anyone have any suggestionds as to how to model a braided leather belt that can be animated using bones or a spring sop?
Thanks!
George
Braided leather belt
2767 1 2- jaialai
- Member
- 11 posts
- Joined: July 2005
- Offline
- jrwillette
- Member
- 49 posts
- Joined: July 2005
- Offline
I would probably model one repeatable section with curves, use a sweep sop to place skinned cross-sections on the curves, ensure that the points at both ends are planer then duplicate it out. Then model the ends. If the position of the ends were based on the MIN and MAX of the belt you could instantly make a belt of any length.
Standard bone or lattice techniques could be used to deform/animate it. You could even creep the geometry onto a surface.
Standard bone or lattice techniques could be used to deform/animate it. You could even creep the geometry onto a surface.
Jeff Willette
Freelance TD
Freelance TD
-
- Quick Links