I know this is a little particular but I have to ask..
Has anyone posted or found any tutorials on the Jason Osipa method of rigging for facial animation and lipsync as applied in Houdini?
Jason Osipa wrote a book ‘Stop Staring: Facial Modelling and Animation Done Right’. It was largely Maya based.
Thanks
Stephen
Osipa lip sync tutorials for Houdini?
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- Stephen Gurban
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- ever4nuke
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- pbowmar
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I was able to implement all of Osipa's techniques in Houdini, but of course I had to know the Houdini rigging technologies first
So I think your best bet is to learn the rigging (wire deformer is particularly useful, in conjunction with other bone-based approaches) in Houdini through SESI's help, tutorials and the 3rd party stuff (CMI, Digital Tutors) then dive into the Osipa book armed with that knowledge.
I emailed Osipa about getting permission to translate his book into Houdini, he never replied.
Cheers,
PeterB
So I think your best bet is to learn the rigging (wire deformer is particularly useful, in conjunction with other bone-based approaches) in Houdini through SESI's help, tutorials and the 3rd party stuff (CMI, Digital Tutors) then dive into the Osipa book armed with that knowledge.I emailed Osipa about getting permission to translate his book into Houdini, he never replied.
Cheers,
PeterB
Cheers,
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
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- phrenzy84
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If you approach it like his book with a literal translation then it sounds like you would probably need his permission. But just taking the best idea which is pretty much general techniques taken from various apps/forums should be fine.
My question is how did you implement the tapering concept he describes with regards to displacement. Tapering is pretty easy to do in vops on a geometry level (though i have to write a tool to speed up the process) but tapering with the addition of displacement is something i haven't yet tried.
Are blendshapes are best done in vops or with the blendshape sop. If i am doing tapering i prefer do to it in vops but im sure it can be done with a wrangle nodes + blendshape sop.
My question is how did you implement the tapering concept he describes with regards to displacement. Tapering is pretty easy to do in vops on a geometry level (though i have to write a tool to speed up the process) but tapering with the addition of displacement is something i haven't yet tried.
Are blendshapes are best done in vops or with the blendshape sop. If i am doing tapering i prefer do to it in vops but im sure it can be done with a wrangle nodes + blendshape sop.
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