Hello there! Trying to implement something similar to VrayPattern plugin for Vray. For now it's just SOP, but i have a plans to make mantra procedural out of it. Compiled plugins for Windows and Mac will be available a couple of days later. Source code also may be shared, if i get lazy to finish it.
nice plugin, will give it a go. What does it do with the source point / vert / prim attributes? Will it stamp those on the copied meshes or do they get lost?
cklosters nice plugin, will give it a go. What does it do with the source point / vert / prim attributes? Will it stamp those on the copied meshes or do they get lost?
All attributes will be keeping.
Aleksei Rusev Sr. Graphics Tools Engineer @ Nvidia
Very nice , thanks for sharing , Also I waiting for it's source code Your source codes are great and really useful , exactly like your last HDK tool (Path Deformer) 8)
Actually mantra version is pretty controversial. It is much slower at render than SOP version, but at the same time it uses less memory and rendering begins almost immediately, while SOPs have to build all geometry in houdini before it get passed to mantra. Anyway it was interesting little project, as i promise, i'l share source code soon. 8)