Geometry + Camera || C4D --> Houdini

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I know there are a few C4D users here; any bullet-proof techniques to transfer an animated camera + geometry from C4D to Houdini (and have them line up perfectly)?

This is proving to be incredibly difficult, as the camera gets completely screwed up when trying to import through Alembic & FBX; and while I can get a camera through Collada, it doesn't always line up perfectly with my FBX & alembic geometry.

Ideally, I'd like for an “all in one” solution - i,e- what Alembic should be in this scenario.

Thanks,
Luke
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