Hey guys i'm trying to do some RnD to make a sand castle collapse and i'm running into problems with the initial state of the sim,
the geo i'm using is not the best shape i guess and i'm struggling to keep the shape of the castle before something collides with it
if i use constraint network it just becomes too bouncy and and moves like crazy
has anybody done something like this that could point me to a nice workflow to keep my shape stable until collisions occur
thanks a bunch