Target geometry on multiple cloth objects

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Does anyone know of a way to apply softbodytargetproperties to split cloth objects?

I have a Cloth Object that splits one single object into multiple new objects, so that when i try to use the source object as a target using a softbodytargetproperties the target, and “pin to internal animation” nodes behave weird.

I tried using the primitive group to set using the sphere$OBJID, but i cant seem to get it right

Attachments:
split_cloth_dop.hiplc (208.8 KB)

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