How to export point attributes as texture

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Hi,

I have a deformation on a surface. Now I'd like to use this deformation in another program as a displacement map. I can save the displacement attribute as a float point attribute. But how can I export this attribute?
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H15 Bake ROP.

Just need decent uv's on your geometry. If not change the Bake Method from UDIM to PTEX and make sure the geometry is the same (as ptex bakes to geometry).
There's at least one school like the old school!
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Ahhh, great. Thanks, I'll try it as soon as possible.
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