force from object origin() or object normals

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Hey all recently I've been attempting to make things like gravity be driven via an objects normals. So if I made a planetoid like shape wherever the pyro/flip/particles were above it would be pushed down toward the center of that object.

Additionally I've been trying to do things like attach a wind object to an animated character so that the object always pushes the particles away from it.


after reading the help I feel slightly more confused and was hoping someone might be able to shed some light on this is the form of nodal screenshots.
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