flipfluids - volume occupied

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Hi

another question came up while trying to learn dynamics in Houdini : is it possible (and how) to have a fluid occupy less space by an attribute?
In the attached example, the lava spills out of the volcano pretty ok, untill it reaches the floor and piles up there. What I want is to have the lava when it gets more viscosity (and stays put more), the collapse inside itself instead of going through the roof.

Hope this make sense

Thanks in advance,
Bjorn

Attachments:
flipFluids04_H15.hipnc (1.8 MB)

with kind regards,
Bjorn

Houdini TA @ AAA game-studio
Freelance Houdini @ www.paleopixels.com
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