Supported Handle Types

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Hello,

If I understand correctly, the only handle type that is currently supported is the plain transform node (xform). The plugin code seems to filter for that. I realize that not all of the Houdini handles map to Unreal's default transform widget, but I'm wondering how much work it'd be to add support for the ones that do map.

For example, if I extrude a grid or a closed polygon, the mesh shows up in Unreal. I'd like to be able to then grab the grid corners, or the curve vertices, and move them around in Unreal (rotate and scale wouldn't make much sense there, but it wouldn't bother me if those showed up as possible).

I suppose the closed polygon scenario could be mapped to an Unreal spline instead, but when I change the spline nodes in Unreal, they seem to snap back to their original location (and the extruded mesh doesn't change).

I've attached an HDA that has an extruded grid with handles for the grid shape and the actual extrusion. Do you see it feasible to have handles such as these show up in Unreal?

Thanks,

Jaap Suter - http://jaapsuter.com [jaapsuter.com]

Attachments:
extruded_grid.hda (30.2 KB)

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JaapSuter
I suppose the closed polygon scenario could be mapped to an Unreal spline instead, but when I change the spline nodes in Unreal, they seem to snap back to their original location (and the extruded mesh doesn't change).

Please ignore that statement. I can successfully use a closed curve input as a polygon that can be extruded. Works pretty good.

Would love to see other types of handles work though…

Cheers!

Jaap Suter - http://jaapsuter.com [jaapsuter.com]
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