motivated to purchase because i need some sand, and finally an excuse to force myself to learn some more H.
anyway, started with the wet sand shelf tool.. in the end i wish to show a plant sprouting from the ground.
all i did was to decrease the particle radius to increase the detail, and turned up the clumping, as i noticed that when you increase the res, the clumping gets less noticeable. i want some serious clumping, as in the end it should look more like earth than sand.
i also added an alembic rop output, and exported to 3dsmax/vray for rendering. i used the vraypointparticle shader, and the vrayparticlecolor to use the colours from the alembic.
worked ok, kinda.
here is a link to my render:
http://we.tl/fwDlvNtkTU [we.tl]
as you can see, two major issues..
one: the sand collapses when it hits the ground plane before rebounding.
this didnt happen at a lower resolution.
two, whats up with the particle shading? seems to lose the colour attribute after a certain period.
three, what are sensible values for clumping if i want some really large clumping going on, and is there a ratio i can use when changing sim res to keep clumping behaviour similar?
finally, for that sim, the alembic was 73 gb for 200 frames. any compression tricks i can use?
thanks, to all. Robin.

