White "haze" on half of the final Render

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Hello Everybody,

I've encountered a slight problem when it comes to rendering my final sequence of a pyro sim I made. In the viewport everything looks fine, but in the final render i get some weird “haze/fog” on approximately half of the image, there's a sharp line between what's hazy and what not…

I've checked my lights and backgrounds, but I have no clue…

Somebody now what's going on?

Kind regards,

Sander

Attachments:
Final_Explosion_3_25.png (693.7 KB)
Explosion_3.hipnc (1.5 MB)

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Hi,
Had a brief debug of your scene, from the image I thought your camera might be moving into a volume. But after looking at your scene I saw you have a volume light with it set to have no shadows. Lights should also have shadows turned on. I deleted all your lights and created a new mantra PBR ROP . Rendered frame 25 fine.

Hope this helps

Rob

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test_pyro.jpeg (25.0 KB)

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Thank you for your reply,

I found the problem, the lights were set to ‘deep shadow map’ instead of raytracing, and that solved the problem

Thank's for looking into my file, it made me find the solution

Sander
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