Hello Everybody,
I've encountered a slight problem when it comes to rendering my final sequence of a pyro sim I made. In the viewport everything looks fine, but in the final render i get some weird “haze/fog” on approximately half of the image, there's a sharp line between what's hazy and what not…
I've checked my lights and backgrounds, but I have no clue…
Somebody now what's going on?
Kind regards,
Sander
White "haze" on half of the final Render
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- sander Bos
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- circusmonkey
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Hi,
Had a brief debug of your scene, from the image I thought your camera might be moving into a volume. But after looking at your scene I saw you have a volume light with it set to have no shadows. Lights should also have shadows turned on. I deleted all your lights and created a new mantra PBR ROP . Rendered frame 25 fine.
Hope this helps
Rob
Had a brief debug of your scene, from the image I thought your camera might be moving into a volume. But after looking at your scene I saw you have a volume light with it set to have no shadows. Lights should also have shadows turned on. I deleted all your lights and created a new mantra PBR ROP . Rendered frame 25 fine.
Hope this helps
Rob
Gone fishing
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- sander Bos
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