Creating a Spark Effect using POP

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Hey Houdini masters,

Ive been banging my head against the wall trying to get this going but it seems I'm stuck. Below ill have my scene posted with its obj. I believe the problems is that pop's recycle their point numbers. i think there is need a way to make this recycling process stop or something so simple ill hate my life.

Thank you,
Regards
Jonathan

Attachments:
POP_sparks.hipnc (2.7 MB)

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forgot to add this

Attachments:
thing.obj.zip (277.9 KB)

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I couldn't open your scene, but remember that particles are born with an ID attribute that you can use to generate your sparks.

I'd suggest to use a high substep to create lot of particles and connect them with an add sop running over ID attrib.

Good luck
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