Generate map from point cloud?

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What I am trying to figure out is if it is possible to scatter points on a mesh, then use them to calculate attributes (we will say Cd just for ease) then save it out as a map on disk using the UV coordinates on the original mesh. I know that I can unwrap the original mesh and get a UV mapping for them, then transfer those to the points when I scatter them, but I am not sure how to save the map from there. I haven't done a whole lot with SHOP context yet, and I am trying to make it a big part of this quarter at SCAD for myself, but this is a pressing question that I am curious how to do. I figured out how to go the other direction last quarter, which will be very useful for my current project, but I need both directions now.
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sadly i cannot share my solution,
but it can be done in cops with a pointcloud operation in vex/vops.
hope that inspires some courage and ideas
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