Blending ocean waves with a flip tank.

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Hello everyone,

I'm having a bit of trouble with a tutorial I've been following, in this tutorial we have been making a full CG shot of a stormy sea. Unfortunately this tutorial was made in Houdini 13 and I'm trying to follow on in Houdini 15. I have managed to follow the tutorial so far and with a bit of googling have found what replaced what in Houdini 15. But I'm stuck on this part, in the tutorial the teacher uses a VOP SOP which I have made visible via the text port. Inside the VOP SOP he uses a Ramp Parameter which is connected to an add attribute node which has an input that says ‘adata’, since that input got removed in 14, is there a way around this?

The attachments go as follows:
1 - VOP SOP in Houdini 13
2 - VOP SOP in Houdini 15
3 - My HIP file for this project
Edited by Ben Read - May 19, 2016 06:02:54

Attachments:
573d634eb93ff_ScreenShot2016-05-19at4.53.43PM.thumb.png.bf0613e78e8c2a64a21d02da308e231d.png (169.5 KB)
573d648817f1c_Houdini15.png.50c0f1474b5ffa85b632138f0b56afbc.png (121.1 KB)
Stormy Sea 19.5.16 v1.hiplc (3.5 MB)

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Hi,
When I load your scene file -> Houdini 15 crashes!

I think you should use “bind export” instead of “addattribute”…
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Thanks for the response.

The reason why I think it's crashing is because there are digital assets that I have made and I think you need them to open that version of the file.

Thanks for the suggestion I'll look at that in more detail when I'm more awake.
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