Hi there… I had a question that how to make the bubbles of a water pouring glass look nicely what is the best way and here is the reference photo ..my concentration is on bubbles
You can do underwater bubbles by advecting particles with fluids (pyro smoke), this let's you do fun stuff like driving copy stamping with volume attributes such as bubble scale from temperature etc. You'll need to use an age attribute on a FLIP sim to spawn particles when it dies, so that the initial blobby FLIP breaks up into bubbles. This is what I did the attached link.
The difficult part will be the surface interaction, spawning new particles when interior particles hit the surface and maybe having that trigger a ripple solver. Convert everything to VDB and mesh it all together as a final stage