Hurrah,
Thanks guys! It works now and I have a few comments:
The channels had proper names (the OP names was set by default)
Yes, Jeff that's the case, I animated sops in the object and just wanted to stretch or warp the animation.
I created a fetch chop and connected a stretch chop, to keep things easy for testing.
I heven't locked any of them since I didn't know it was needed, I thought chops overrides keaframe animation without creating a loop.
If I wrote correct export prefix in stretch chop ( /obj/myobj ) houdini hangs immediately.
I solved it by attaching a null chop at the end and typing the same prefix!

Then I read Jeffs notice and found that after freezing fetch, exporting from stretch chop works just fine (without any null)
So finally after a long time of testing and restarting crashed houdini I'm home.
Thank you very much!
Peter