exrs from Houdini/mantra coming out blurry compared to RenderView

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When I render interactively in the RenderView using a ROP, the texture detail in my image is tack sharp.

When I “Render to Disk” to disk via the button on the same ROP, the resulting exr image is a noticeably blurry.

When I save the interactive image out from RenderView to exr, it is sharper than the “Render to Disk” method, but still not as 100% sharp as the image I see in the Render View.

I've tried viewing the image in mplay and Nuke and am getting the same results.

Are there some settings I can adjust on the ROP to increase the quality of the exr's being output?
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The IPR doesn't do any pixel filtering, that's why it appears “sharper”. The final render uses the pixel filtering as noted in the manuel:
http://www.sidefx.com/docs/houdini15.5/nodes/out/ifd#output [sidefx.com]
You can try a different filter method to get a sharper look (Sinc for example).
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Thanks goafreak.

I also did some experimenting with the options using the “Save Frame…” option via the RMB menu in RenderView … and a contributing factor appears to be the ZIP compression of exr files.

I tried switching to no compression and got a crisp image, however an HD resolution frame went from 450KB to 32MB in size.
Edited by frez - Dec. 12, 2016 13:11:08
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frez
Thanks goafreak.

I also did some experimenting with the options using the “Save Frame…” option via the RMB menu in RenderView … and a contributing factor appears to be the ZIP compression of exr files.

I tried switching to no compression and got a crisp image, however an HD resolution frame went from 450KB to 32MB in size.
The ZIP compression is lossless, therefore it should not have any impact on the image quality!
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