I created a noise pattern with point vop and saved it as ‘userParam’ attribute.
I want it to control ‘refraction intensity’ so that I can see white area clear and black area solid. But whenever I multiply ‘refr_int’ with the attribute, ‘userParam’ it all goes to black and solid.
What did I do wrong?
Thanks for your help in advance,
Hb
Mantra Shader for Glass
4001 3 1-
- garin2
- Member
- 37 posts
- Joined: Aug. 2012
- Offline
-
- garin2
- Member
- 37 posts
- Joined: Aug. 2012
- Offline
-
- garin2
- Member
- 37 posts
- Joined: Aug. 2012
- Offline
-
- Nicolas Heluani
- Member
- 302 posts
- Joined: Dec. 2015
- Offline
-
- Quick Links

