Mantra Shader for Glass

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I created a noise pattern with point vop and saved it as ‘userParam’ attribute.

I want it to control ‘refraction intensity’ so that I can see white area clear and black area solid. But whenever I multiply ‘refr_int’ with the attribute, ‘userParam’ it all goes to black and solid.

What did I do wrong?

Thanks for your help in advance,

Hb
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Sorry forgot the attachments.

Attachments:
spheres.hiplc (4.1 MB)
Screen Shot 2016-12-09 at 11.49.34 PM.png (635.8 KB)
Screen Shot 2016-12-09 at 11.52.39 PM.png (686.7 KB)
Screen Shot 2016-12-09 at 11.53.37 PM.png (661.3 KB)

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it was a bug from the previous build. with the new one, it works fine!
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garin2
it was a bug from the previous build. with the new one, it works fine!
Feel your pain sorry I didn't read your post on time I fell for something similar.
https://www.imdb.com/name/nm8408875/ [www.imdb.com]
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