Heebok Lee

garin2

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Mantra Shader for Glass Dec. 16, 2016, 5:23 p.m.

it was a bug from the previous build. with the new one, it works fine!

Mantra Shader for Glass Dec. 10, 2016, 3:14 a.m.

Sorry forgot the attachments.

Mantra Shader for Glass Dec. 10, 2016, 3:10 a.m.

I created a noise pattern with point vop and saved it as ‘userParam’ attribute.

I want it to control ‘refraction intensity’ so that I can see white area clear and black area solid. But whenever I multiply ‘refr_int’ with the attribute, ‘userParam’ it all goes to black and solid.

What did I do wrong?

Thanks for your help in advance,

Hb