I created a noise pattern with point vop and saved it as ‘userParam’ attribute.
I want it to control ‘refraction intensity’ so that I can see white area clear and black area solid. But whenever I multiply ‘refr_int’ with the attribute, ‘userParam’ it all goes to black and solid.
What did I do wrong?
Thanks for your help in advance,
Hb
Mantra Shader for Glass
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- garin2
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- garin2
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- garin2
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- Dagyr
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garin2Feel your pain sorry I didn't read your post on time I fell for something similar.
it was a bug from the previous build. with the new one, it works fine!
https://www.youtube.com/watch?v=rKrUT0hcOl0 [www.youtube.com]
https://github.com/nicolasheluani/NH_TOOLS [github.com]
https://github.com/nicolasheluani/NH_TOOLS [github.com]
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