Hi!
I make a simulation with procedural electric shots, and want to make some steam in places, where lightning touches the surface.
I've made some particle emissions in these places, for sourcing smoke simulation, like on the video below.
I Use the cluster
Clustering smoke from particle source, pyro does not work
1128 0 0- Humboldt155
- Member
- 2 posts
- Joined: Dec. 2015
- Offline
-
- Quick Links