Apply texture and render fur using Arnold

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Hi
Can anyone help me on how to apply texture and rendering fur using Arnold in houdini. I tried applying map in root color and on tip color. But it is giving a noisy effect, but not the precise texture.
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disable all geo containers beside FUR node
inside FUR node do attribute rename from UV to skin_uv after fur procedural node
in your shader for fur use user_RRB_data, set it to skin_uv and plug it into image node uvs
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adding attachment doesn't work for me, give me your email, i will send you scene with setup
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