Alright so I have asked a lot of vfx friends and can't get a straight answer on much except for maya. Let me give some background on this projects specs. currently I am modeling everything in modo real world scale so a character is 5'8"-6' and then I import fbx to maya to rig and animate. Talking to a rigger friend I imported it at correct scale and measured at 182.88cm in maya. Now I bring it into houdini at the same scale in each of the other programs. I have the same clipping issues that I have in maya where I would have to change the clipping plane. Now in houdini I am running into a couple problems.
1. viewport clipping plane stay at defualt and I cant see a thing unless I get close. So I create a camera and can now see everything after I change the clipping plane. Is there any way to change the default clipping plane?
2. Camera now has dolly speed issues, camera will dolly back and forth just fine for a distance and then slow down to a crawl after a certain distance from the center of the world, I can't find settings anywhere to turn it off or change the distance at which it slows down.
Maybe I am going about this the incorrect way and should scale everything down 1/100 the size? I am preparing sets and assets in houdini at the moment and don't want to set everything up incorrectly.
-James Guard
Scale and camera settings
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- esjamesguard
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- goldfarb
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- esjamesguard
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Awesome, that makes sense. So then I have to ask the question is there an import setting that I am missing to import at a certain scale. I know how to scale objects by the way you described above, but I don't know how to deal with scaling down alembic files. These alembic files will have characters and camera animation.
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- martinkindl83
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