James Guard

esjamesguard

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Scale and camera settings May 18, 2017, 1:21 p.m.

Awesome, that makes sense. So then I have to ask the question is there an import setting that I am missing to import at a certain scale. I know how to scale objects by the way you described above, but I don't know how to deal with scaling down alembic files. These alembic files will have characters and camera animation.

Scale and camera settings May 18, 2017, 12:23 p.m.

Alright so I have asked a lot of vfx friends and can't get a straight answer on much except for maya. Let me give some background on this projects specs. currently I am modeling everything in modo real world scale so a character is 5'8"-6' and then I import fbx to maya to rig and animate. Talking to a rigger friend I imported it at correct scale and measured at 182.88cm in maya. Now I bring it into houdini at the same scale in each of the other programs. I have the same clipping issues that I have in maya where I would have to change the clipping plane. Now in houdini I am running into a couple problems.

1. viewport clipping plane stay at defualt and I cant see a thing unless I get close. So I create a camera and can now see everything after I change the clipping plane. Is there any way to change the default clipping plane?

2. Camera now has dolly speed issues, camera will dolly back and forth just fine for a distance and then slow down to a crawl after a certain distance from the center of the world, I can't find settings anywhere to turn it off or change the distance at which it slows down.

Maybe I am going about this the incorrect way and should scale everything down 1/100 the size? I am preparing sets and assets in houdini at the moment and don't want to set everything up incorrectly.

-James Guard

Alembic and shop network April 27, 2017, 3:26 a.m.

Alright I feel dumb, I didnt realize that there are advanced settings in maya to add UVS Derp derp. So this thread is not for not. I am currently changing the alembic setting USER PROPERTIES (Load Values and MetaData) Then select every object in the alembic and adding the material in the render tab. Is there a faster way of doing this? There are about 20 meshes and they are all sharing a material with udims.