
First of all im using Houdini Indie 16.0.600 on Windows 10 64 bits, the Video its an Nvidia Titan GTX on a machine with 32 gb ram and AMD Ryzen at 3.4 Ghz.
The scene setup in Houdini is made from 370 digital assets that build small houses, nothing fancy just walls and windows - like small boxes, from shapes that i draw and the digital asset convert them into houses. All the materials are exposed to the hda interface level and also have uv control exposed so i can tweek them as i develop the scene. When i assign a standard principle or clasic shader to the house hda materials everything works fine and Mantra renders the scene using around 4-5 Gb ram but if i convert the shader into a material and assign it, ram consumptiom goes for 32gb, also the render time goes up and the scene translation time goes like 10x. On one hand i can use just simple shaders for the project but on the other hand colapsing shaders into materials give me a lot of options when it comes to do some procedural shading and i would love to use them.
So anyone had experienced this kind of problem with hda and materials? its a bug? or its just some bad workflow from me using materials.
Hope someone could help me with this, thanks and cheers
Sico


