For the scene I'm running a simulation to have a liquid pour into the glass.
As of now there is two issues 1. The material shows a giant hole in my cup 2. The material isn't quite rendering like glass.
I looked at some other glass tutorials and they didn't require much on the lighting side at all.
I put an environment light with an Intensity at 0.7 but it hasn't change the transparency of the glass or the hole that is rendering.
Glass Render Material Help
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- young812
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- robsdesign
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