Glass Render Material Help

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For the scene I'm running a simulation to have a liquid pour into the glass.

As of now there is two issues 1. The material shows a giant hole in my cup 2. The material isn't quite rendering like glass.

I looked at some other glass tutorials and they didn't require much on the lighting side at all.

I put an environment light with an Intensity at 0.7 but it hasn't change the transparency of the glass or the hole that is rendering.

Attachments:
glass.hipnc (3.0 MB)

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Hi, the main issue is that your normals are reversed. You can use a reverse sop to fix it and work on the material from there.

Rob
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