How the heck do you control the scaling of some of these applied maps though?
For instance, here is an option for a diffuse texture-

The texture automatically uses the UV of the object to apply the map, but does not seem to give the user to control how many times the texture is tiled across the geometry (scale of the texture).
Also, is it possible to use triplanar projection to apply openGL shaders to viewport objects? I see a “UV Layers” group under Render Properties>root>Material Options>OpenGL>UV Layers (shown below)-

Is it possible to somehow use this to control how maps are applied to the openGL viewport shader?
Any help on this would be greatly appreciated.
Thank you.









