New Tutorial Series: High-res Mesh Pipeline

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Just launched: a tutorial series by Certain Affinity's Mike Pavlovich - where he takes us through the ZBrush-Houdini High-res Mesh Pipeline [sidefx.co].

“After watching these short intro-level videos, you'll be able to create your own automated pipeline for asset creation in minutes. With just a few nodes strung together, you will save yourself literally hours of work, going from high res source to engine-ready asset in no time.”

Mike worked with us on the spaceship used in the Houdini demo game “Brimstone” created by Luiz Kruel, Mike Lyndon and Paul Ambrosiussen. (…more on this coming soon!)
Edited by chrishebert - March 26, 2018 13:09:57
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