Sublevel Toggling

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Toggling sublevel visibility causes all HDA within to re-cook. Is there a way around this? This is causing the unreal editor to hang until the process needs to be killed.
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I'm not sure why this is happening, but one workaround might be to use the Pause Houdini Engine Cooking toggle from the UE4 File menu when you don't want it to cook.
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Will try. Thanks for the tip!
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