So I have an object (rigidbodysolver) which is in simulation (flipsolver) on the ocean waves, it moves with a constant vector (constant in vopforce) one way, forward. Is it possible to remove / block 1 axis of rotation in the simulation?
Also not an expert here, but i'm pretty sure you should be able to bring your P attribute into a VOP, put a vector to float node and a float to vector node after that and plug that back into you P output. Then in between the V2F and the F2V just replace the axis you want by something steady. Something like that. That would be to override the Position of course. If it's the Orientation you wnat to override, if the orient attribute already exists then just bind it in the VOP and do the same as mentioned above and bind export it again as orient, and that will override it with your new adjustment.
Hopefully someone more experienced will jump in, but you can always give that a try.
EDIT: i realize you wnat to do that “during” the sim of course. So forget everything i said, cause that applies for post-sim. Sorry.