Emitting DOP objects

   2537   1   0
User Avatar
Member
2 posts
Joined: May 2018
Offline
Greetings all,

I am trying to figure out how to emit dynamic objects like particles. An example would be if I wanted to do a shell casing simulation, or something like in “Cloudy with a Chance of Meatballs” when bead (fem or grain solid object) could be emitted from a plane in the sky.

I have been toying with dops for a bit but I don't even know where to start with this. Would I use a multi solver?

Any help would be appriciated.

Cheers,
B
User Avatar
Member
373 posts
Joined: March 2009
Offline
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Emit_packed_prims_into_RBD_sim [www.tokeru.com] << For rigid bodies

http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Grain_emitted_noodles [www.tokeru.com] << For noodles

For FEM / Cloth it might be a bit trickier, but I would probably just create all the copies before you sim and activate them over time.
Edited by Solitude - May 11, 2018 02:46:45
Ian Farnsworth
  • Quick Links