(Novice. Q) Auto rigging for third person character in Unreal

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Hello,

I'm using the autorig function of Houdini to prepare a model to be controlled as a third person character in UE4. The tutorials that I'm encountering talk about importing animations, which i don't need to to do. Could someone perhaps bullet point the steps i need to take from autorigging someone in Houdini to getting it walk using a controller in UE4…or failing that, perhaps suggest a tutorial that might help.

Thanks
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