I have a simple question but after hours researching i couldn't find an answer yet….. i'm trying to create a voronoi curved surface but after trying this approach: voronoi fracture/blast-inside group/divide-remove shared edges i get the voronoi cells on the curved surface but each cell is disconnected. I also tried tweaking the “fuse” setting in the voronoi sop to connect all the cells and add a fuse sop in the end but for some reason the cells vertex never get fused.
Does someone knows how to create a voronoi curved surface without those straight edges from the original geo?
I'm attaching some images as references to i i'm looking for as the end result. Any help is appreciated.
I went a little bit further and used pop grains inside a dop network to try and smoothly interpolate polygons over the above wireframe. I'd be interested to know if there was an easier way.