How to make RBD solver respect pscale changes ?

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So i have this setup displayed in the first image, i can manipulate pscale outside(before) dop network but when in dop network changing pscale does nothing to objects size shown in second image.Forgive me if it's stupid question only couple weeks in to houdini…

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vop.jpg (328.1 KB)
Multisolver(rbd+particles).hipnc (429.9 KB)

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Check out this video tutorial by Entagma of scaling RBD objects dynamically:

https://vimeo.com/235303997 [vimeo.com]
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i watched it but while it made things more clear it didn't help me to accomplish my goal which i should have mentioned from the start, i want my particles to scale from zero to their assigned (random) scale in some defined amount of time.
Maybe this is to advanced for me at this stage
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