Sounds simple: How do I render an object so it appears in the beauty pass but does not contribute to the alpha channel? I am doing Pyro tests and I want to see smoke over a light background, but still be able to see the density of the smoke looking at its alpha.
The background is just a big sphere with a constant material. Turning the Opacity to zero makes the background object disappear, logically. So did attaching a matte node to the Constant Material. So how can I get something like the colored background object to appear in the render but not have an alpha associated with it?
(Yes, I know this would mess up a comp but these are tests…)

