Multiple Particle streams from 1 dead particle (Particle Fireworks)

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Hi,

I am making a fireworks particle setup and have run into a problem. When the initial particle (the firework arrow) dies I want multiple bursts of new particles to emerge to get more variation in the particles. However in the way I am creating my streams I only get the first burst. (screenshot attached)

Any help would be much appreciated.

Cheers,
Aaron

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make sure BURST_PARTICLES has Kill Original Particle OFF
also use second input of POP Replicate, not first, to avoid your source being executed 3 times per timestep instead of 1
Edited by tamte - Aug. 8, 2018 09:15:34
Tomas Slancik
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Hi Thomas,

Thanks! I got it working now but for the first POP Replicate I do need to use the first input, otherwise I get no bursts at all, so that has me a bit confused. Could you explain how this works or the logic behind it?

Aaron
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Trying to add a third particle stream to make smoke out of those and having the same issue. The two burst streams still works no sign of the third one when I let the simulation run. This is getting quite frustrating since I don't understand why this is happening.

Again, any help is welcome!

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do you have a scene to share?
Tomas Slancik
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Here you go.

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Fireworks_06.hip (1.0 MB)

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the smoke particles are emitted, but unfortunately since POP Color node has default for Alpha 0 instead of 1 all new particles that don't have Alpha set will have Alpha 0 so invisible

just tick Update Alpha on popcolor6
Tomas Slancik
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That still doesn't seem to work unfortunately. The weird thing is that the particles do show in the render view but are nowhere to be seen in the viewport.
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