I have a packed RBD of random basic shapes (generated via copy stamping from some points) which undergoes some basic simulation of falling from the sky, being caught into a bowl.
Now - I am happy with the simulation and all my movements, but some of the objects fall out of the bowl. I would like to somehow select these particular outsiders (at any point in the simulation I pick - meaning NOT frame 1) and hide them, or at least be able to delete them.
I should be able filter them using their P.y on a specific frame.
However I seem to be completely oblivious as to how to manage to hide them, or even delete them. No matter which expression I write (in Group node's or Delete node's “Activation” parameter), I can only delete the whole packed RBD object (so, ALL of the simulated objects), despite them each clearly having a specific id.
As for the “hide” part (simulate, collide, but not show), I have no idea how to do that to the specific objects at all.
Please, help

