I have a python script on my main HDA (wall_generator) that creates copies of another HDA (bool_setup). I'm trying to have the wall_generator work inside Unreal which I think means I need the bool_setup to be embedded in the wall_generator. I put the bool_setup HDA file in the Extra Files section of the wall_generator. I'm now trying to access the stored bool_setup but can't quite get it working.
I have:
HDA = kwargs['node'] definition = HDA.type().definition() boolFile = definition.sections()['frame_bool_setup.hdalc'].contents()
This returns a string: INDX
Which, when I try and use in:
bool = HDA.createNode(boolFile)
Any help would be greatly appreciated.
Thanks!
Ryan

