Flip particles are not colliding with geomatry(clean geomatry with thickness)

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Hi,

I have been trying to collide flip particle from “flip fluid from object” to alembic animated geometry. It is not colliding. Flip particles are not staying inside the bowl. They are seems to be like absorbing. I am using very simple setup and clean geometry. Can help me how to solve this issue? Scene file and alembic file attached.


Thanks guys!!!

Attachments:
flip_colliding_issue.hipnc (1.9 MB)
fishBowl_static_190_v01.abc (260.7 KB)
flip_colliding_issue.mov (348.7 KB)

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Hi jakigui, your particles are in fact colliding, but they're being deleted because of reseeding. You can turn it off in AutoDopNetwork/flipsolver1/Particle Motion/Reseeding.
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Tanto
Hi jakigui, your particles are in fact colliding, but they're being deleted because of reseeding. You can turn it off in AutoDopNetwork/flipsolver1/Particle Motion/Reseeding.


Thanks bro. I will try.
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