Hello!
I have a question about VAT.
Making the material with UE4 in the exported mesh and checking it will cause the mesh to be broken.
Mesh setting Use Full Precision UVs is on.
I would like you to tell me if there are people who have reason to believe.
I may not understand it because I am not used to English, sorry.
The mesh outputted by VertexAnimationTexture looks like broken when checking with UE4.
1083 0 0- Ishikawa
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