I can't find out how to bake to texture any material parameters (e.g. diffuse/emission) of the mesh.
I imported (.fbx) a sphere with 4 simple materials on it, where each one has a different diffuse color: black, red, green, blue.
Then I wanted to bake those material colors to one texture (mapped to the uv's of the sphere), but no luck.
I used “bake texture” node in ROP network, but I've got only black/white texture as a result.
Just in case I will attach the scene with the described set-up, so maybe it would be more clear what I'm asking. Some help/info about how to bake materials properties to texture would be very appreciated. Please help.

