I'm using some vex to figure out how long, and at what angle each piece needs to be, but I'm not sure how to go about implementing it
Using a copy stamp and copy to points node gives the same results
I tried rotating the box before copying it, then scaling it in y, but that just stretched it vertically
If I copy it without rotating it first, then the scale works right but then I don't know how to rotate them afterwards.
Is there a way to scale them all individually then rotate them all individually, or copy them will the angle, then scale them based on the way they're facing?

